BY AARON RENFREE

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Photo Credit – Phillip Wilson-Smith

For 24 hours teams of students were locked within the University’s Media Building. Tasked with creating a game based on the word rotting and the phrase from Peter Pan: “To die would be an awfully big adventure”, the students fought both time and each other to create the ultimate game. Add to this the inclusion of the wild card: a foot, and outcomes of the event took an unpredictable turn to say the least.

The event was organised by former student Sean Oxspring, a Game Jam veteran who has ran 10 of the events prior to running this one.

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Sean Oxbridge looks over students participating. Credit – Phillip Wilson-Smith

Believing that the Game Jam is for everyone and acts as a “Trial by fire”, Mr Oxspring also said that: “I feel sorry for any game students who don’t come along to these, because they are missing on a really vital and valuable experience to becoming a game developer in the future.”

Mr Oxspring further feels that hosting the Game Jam is a fantastic experience to put on a CV as “Organisational skills improve whole heartedly.”

Competitors similarly felt that the Game Jam benefited their CVs with it being, for many, their ever experience into the world of video game development.

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Photo Credit – Phillip Wilson-Smith

After the 24 hours had passed the contestants were gathered to hear the results of the judging. With awards given out a plenty, key standouts included Team Jacob winning the most innovative award for a zombie dating simulator, Team Derek winning the prize for best use of theme and Team David & James winning best use of wildcard for their top down hellish maize game.